
#include <Liberty3D/Library/AssetImporter.h>
#include <Liberty3D/Library/TextureImporter.h>

LY_BEGIN()
LY_DECLARE_IMPORTER(Liberty::Library::AssetImporter, LY_EXTENSION("txt") LY_EXTENSION("xml") LY_EXTENSION("bytes") LY_EXTENSION("data"))
LY_DECLARE_IMPORTER(Liberty::Library::TextureImporter, LY_EXTENSION("jpg") LY_EXTENSION("png") LY_EXTENSION("jpeg"))
LY_END()
